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java動(dòng)畫下雨代碼 下雨動(dòng)畫制作

求如何使用java編寫連續(xù)下雨的程序!只求思路!

不知道你想要干什么……什么連續(xù)下雨?

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用到UI嗎?

把每個(gè)雨滴當(dāng)做對(duì)象,抽象出來(lái)一個(gè)雨滴的類,里面包含雨落下的方向,速度,和失效的條件(落到地上了)。

再建立一個(gè)包含所有雨滴的容器,UI展示是通過(guò)容器里面獲得的雨點(diǎn)對(duì)象來(lái)展示。

這樣,容器里面每多出一個(gè)雨點(diǎn)對(duì)象,頁(yè)面上就多出一個(gè)雨點(diǎn)。用完的對(duì)象從容器里面拿出來(lái)就好

怎么使用java代碼根據(jù)所提供的天氣來(lái)寫出不出去,比如先說(shuō),晴天.風(fēng).濕

氣溫高,則氣壓低,因?yàn)楦邭鉁厥箍諝馀蛎?使相對(duì)下的空氣密度變大. 氣溫高,氣壓低,濕度大時(shí),一般會(huì)下雨. 有霧時(shí),氣溫高,蒸發(fā)量大,一般是晴天. 氣溫適中時(shí),一般是陰天,因?yàn)殛幪鞎r(shí)云比較多,大量的云反射了太陽(yáng)的大部分熱量,同時(shí)也逆反射了地球的熱量,這樣就起到了保溫作用,溫度就不會(huì)太熱,也不會(huì)太低

我想用JAVA 做一個(gè)動(dòng)畫為什么做不出來(lái),代碼寫出來(lái) 求高手指教

java可以做動(dòng)畫,但是不適合做動(dòng)畫。每個(gè)東西都有其使用的領(lǐng)域。

好比java適合寫應(yīng)用程序,C適合寫嵌入式程序,flash適合做動(dòng)畫,

求java做動(dòng)畫代碼

import?java.awt.Canvas;

import?java.awt.Color;

import?java.awt.Dimension;

import?java.awt.EventQueue;

import?java.awt.Frame;

import?java.awt.Graphics;

import?java.awt.Graphics2D;

import?java.awt.Image;

import?java.awt.RenderingHints;

import?java.awt.event.KeyEvent;

import?java.awt.event.KeyListener;

import?java.awt.event.WindowAdapter;

import?java.awt.event.WindowEvent;

import?java.awt.image.BufferedImage;

import?java.io.File;

import?java.io.IOException;

import?javax.imageio.ImageIO;

public?class?TestImage?extends?Frame

{

private?static?final?long?serialVersionUID?=?1L;

private?static?boolean?PRESSED?=?false;

private?static?int?pointX?=?0;

private?static?int?pointy?=?200;

private?static?int?RIGHT_GO?=?0;

private?static?int?LEFT_GO?=?0;

private?static?int?DIR?=?0;

private?static?int?ANGLE?=?0;

private?static?int?W?=?50;

private?static?int?H?=?60;

private?_Canvas?canvas?=?null;

public?TestImage?()

{

add?(canvas?=?new?_Canvas?());

setIgnoreRepaint?(true);

requestFocus?();

}

public?class?_Canvas?extends?Canvas?implements?Runnable

{

private?static?final?long?serialVersionUID?=?1L;

private?BufferedImage?bi?=?null;

private?Image?bufferedImage?=?null;

private?Thread?thread?=?null;

private?long?sleepTime?=?10;

public?_Canvas?()

{

try

{

bi?=?ImageIO.read?(new?File?("go.png"));

}

catch?(IOException?e)

{}

setBackground?(Color.BLACK);

requestFocus?();

addKeyListener?(new?KeyListener?()

{

@Override

public?void?keyTyped?(?KeyEvent?e?)

{}

@Override

public?void?keyReleased?(?KeyEvent?e?)

{

RIGHT_GO?=?0;

PRESSED?=?false;

}

@Override

public?void?keyPressed?(?KeyEvent?e?)

{

//?38?40?37?39上下左右

DIR?=?e.getKeyCode?();

PRESSED?=?true;

}

});

}

@Override

public?void?paint?(?Graphics?g?)

{

Graphics2D?g2d?=?(Graphics2D)?g;

g2d.setRenderingHint?(RenderingHints.KEY_INTERPOLATION,?RenderingHints.VALUE_INTERPOLATION_BILINEAR);

g2d.drawImage?(rotateImage?(bi.getSubimage?(RIGHT_GO,?LEFT_GO,?W,?H),?ANGLE,?true),?pointX,?pointy,?W,?H,

this);

g2d.dispose?();

}

@Override

public?void?update?(?Graphics?g?)

{

if?(null?==?bufferedImage)

{

bufferedImage?=?createImage?(getWidth?(),?getHeight?());

}

Graphics?bufferedG?=?bufferedImage.getGraphics?();

bufferedG.clearRect?(0,?0,?getWidth?(),?getHeight?());

paint?(bufferedG);

bufferedG.dispose?();

g.drawImage?(bufferedImage,?0,?0,?this);

g.dispose?();

}

public?void?start?()

{

thread?=?new?Thread?(this);

thread.setName?("TestImage");

thread.setPriority?(Thread.MIN_PRIORITY);

thread.start?();

}

public?synchronized?void?stop?()

{

thread?=?null;

notify?();

}

@Override

public?void?run?()

{

Thread?me?=?Thread.currentThread?();

while?(thread?==?me??!isShowing?()?||?getSize?().width?==?0)

{

try

{

Thread.sleep?(555);

}

catch?(InterruptedException?e)

{

return;

}

}

while?(thread?==?me??isShowing?())

{

if?(PRESSED)

{

try

{

if?(DIR?==?39)

{

RIGHT_GO?=?RIGHT_GO?+?50;

LEFT_GO?=?0;

pointX?=?pointX?+?1;

if?(pointX??420)

{

ANGLE?=?90;

pointX--;

pointy--;

W?=?60;

H?=?50;

}

if?(RIGHT_GO??50)

{

RIGHT_GO?=?0;

}

}

else?if?(DIR?==?37)

{

pointX?=?pointX?-?1;

RIGHT_GO?=?RIGHT_GO?+?50;

LEFT_GO?=?60;

if?(pointX??0)

{

ANGLE?=?-90;

pointX++;

pointy--;

W?=?60;

H?=?50;

}

if?(RIGHT_GO??50)

{

RIGHT_GO?=?0;

}

}

else?if?(DIR?==?38)

{

W?=?50;

H?=?60;

pointy?=?150;

ANGLE?=?0;

RIGHT_GO?=?100;

}

else?if?(DIR?==?40)

{

W?=?50;

H?=?60;

ANGLE?=?0;

pointy?=?200;

RIGHT_GO?=?0;

}

Thread.sleep?(sleepTime);

repaint?();

}

catch?(InterruptedException?e)

{

break;

}

}

else

{

RIGHT_GO?=?RIGHT_GO?+?50;

LEFT_GO?=?0;

pointX?=?pointX?+?1;

if?(RIGHT_GO??50)

{

RIGHT_GO?=?0;

}

if?(pointX??500)

{

pointX?=?0;

}

try

{

Thread.sleep?(sleepTime);

repaint?();

}

catch?(InterruptedException?e)

{

break;

}

}

}

thread?=?null;

}

}

/**

?*?旋轉(zhuǎn)圖像為指定角度

?*?

?*?@param?degree

?*?@return

?*/

public?static?BufferedImage?rotateImage?(?final?BufferedImage?image,?final?int?angdeg,?final?boolean?d?)

{

int?w?=?image.getWidth?();

int?h?=?image.getHeight?();

int?type?=?image.getColorModel?().getTransparency?();

BufferedImage?img;

Graphics2D?graphics2d;

(?graphics2d?=?(?img?=?new?BufferedImage?(w,?h,?type)?).createGraphics?()?).setRenderingHint?(

RenderingHints.KEY_INTERPOLATION,?RenderingHints.VALUE_INTERPOLATION_BILINEAR);

graphics2d.rotate?(d???-Math.toRadians?(angdeg)?:?Math.toRadians?(angdeg),?w?/?2,?h?/?2);

graphics2d.drawImage?(image,?0,?0,?null);

graphics2d.dispose?();

return?img;

}

public?static?void?main?(?String[]?args?)

{

EventQueue.invokeLater?(new?Runnable?()

{

@Override

public?void?run?()

{

final?TestImage?ti?=?new?TestImage?();

ti.setSize?(new?Dimension?(500,?300));

ti.setLocationRelativeTo?(null);

ti.addWindowListener?(new?WindowAdapter?()

{

@Override

public?void?windowClosing?(?WindowEvent?e?)

{

System.exit?(0);

}

@Override

public?void?windowDeiconified?(?WindowEvent?e?)

{

ti.canvas.start?();

}

@Override

public?void?windowIconified?(?WindowEvent?e?)

{

ti.canvas.stop?();

}

});

ti.setResizable?(false);

ti.canvas.start?();

ti.setVisible?(true);

}

});

}

}

JAVA動(dòng)畫

用Java畫動(dòng)畫很簡(jiǎn)單,讓一個(gè)線程自己定時(shí)調(diào)用自己即可,記得要設(shè)置一個(gè)退出(結(jié)束)條件。

import org.eclipse.swt.SWT;

import org.eclipse.swt.layout.FillLayout;

import org.eclipse.swt.widgets.Display;

import org.eclipse.swt.widgets.Shell;

import org.eclipse.swt.widgets.Text;

public class Animation {

final static int DELAY = 500;

public static void main(String[] args) {

final Display display = new Display();

final Shell shell = new Shell(display);

shell.setLayout(new FillLayout());

final Text text = new Text(shell, SWT.BORDER);

text.setText("0");

new Runnable() {

public void run() {

if (shell.isDisposed())

return;

text.setText("" + (Integer.parseInt(text.getText()) + 1));

Display.getDefault().timerExec(DELAY, this);

}

}.run();

shell.pack();

shell.open();

while (!shell.isDisposed()) {

if (!display.readAndDispatch())

display.sleep();

}

display.dispose();

}

}

文章題目:java動(dòng)畫下雨代碼 下雨動(dòng)畫制作
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